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List of Sound Chipsreport

  • Atari TIA, combined sound and graphics chip, used in the Atari 2600 and Atari 7800 video game consoles and in Video Music, a music visualizer for TV.

    (Atari) (Programmable sound generators (PSG))

  • Atari POKEY, used in Atari 8-bit home computers, the Atari 5200 console, and certain Atari 7800 cartridges.

    (Atari) (Programmable sound generators (PSG))

  • Atari AMY, intended for the 65XEM, but never released.

    (Atari) (Programmable sound generators (PSG))

  • General Instrument AY-3-8910, used in arcade boards (DECO, Taito Z80, Konami Scramble, Irem M27, Konami 6809, Capcom Z80), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum with 128K RAM, Elektor TVGC and Mockingboard), and the Intellivision home console.

    (General Instrument) (Programmable sound generators (PSG))

  • General Instrument SP0250, LPC (linear predictive coding) speech synthesis chip used in the Sega G80 arcade system board.

    (General Instrument) (Programmable sound generators (PSG))

  • General Instrument SP0256, LPC speech synthesis chip.

    (General Instrument) (Programmable sound generators (PSG))

  • Konami RC, used in the Konami Scramble and Gyruss arcade system boards.

    (Konami) (Programmable sound generators (PSG))

  • Konami VRC6, used in certain Konami-produced Famicom cartridges.

    (Konami) (Programmable sound generators (PSG))

  • MOS Technology 6560/6561 "VIC", used in the Commodore VIC-1001 and VIC-20.

    (MOS Technology) (Programmable sound generators (PSG))

  • MOS Technology 6581/8580 "SID", used in the Commodore 64 and Commodore 128.

    (MOS Technology) (Programmable sound generators (PSG))

  • MOS Technology 7360/8360 "TED", used in the Commodore 16 and Commodore Plus/4.

    (MOS Technology) (Programmable sound generators (PSG))

  • Oki MSM5232

    (Oki) (Programmable sound generators (PSG))

  • Philips SAA1099, used in the SAM Coupé and Creative Music System (also known as Game Blaster).

    (Philips) (Programmable sound generators (PSG))

  • Ricoh 2A03/2A07, used in the Nintendo Entertainment System/Famicom home console (hardware expandable) and the arcade game Punch-Out!!

    (Ricoh) (Programmable sound generators (PSG))

  • Sega Melody Generator, used in the Sega G80 arcade system board.

    (Sega) (Programmable sound generators (PSG))

  • Sega PSG (SN76496), used in the Sega Z80, Sega Zaxxon and System E arcade boards, and the Sega Master System and Mega Drive/Genesis consoles.

    (Sega) (Programmable sound generators (PSG))

  • Sharp LR35902, used in the Game Boy

    (Sharp) (Programmable sound generators (PSG))

  • Sunsoft 5B (derivative of Yamaha YM2149F), used in the Famicom cartridge Gimmick!

    (Sunsoft) (Programmable sound generators (PSG))

  • Texas Instruments SN76477, used in the Space Invaders arcade system board and ABC 80.

    (Texas Instruments) (Programmable sound generators (PSG))

  • Texas Instruments SN76489 "DCSG", used in various arcade system boards, the Sega SG-1000 console, and the BBC Micro, home computer Sharp MZ-800 and Texas Instruments TI-99/4A computers.

    (Texas Instruments) (Programmable sound generators (PSG))

  • Texas Instruments SN76489A "DCSG", used in the ColecoVision, Sega Master System and Mega Drive/Genesis consoles, and the Sega Game Gear and Pico handheld game consoles.

    (Texas Instruments) (Programmable sound generators (PSG))

  • Texas Instruments SN76496, used in the Tandy 1000 computer.

    (Texas Instruments) (Programmable sound generators (PSG))

  • TMS3615

    (Texas Instruments) (Programmable sound generators (PSG))

  • TMS3617

    (Texas Instruments) (Programmable sound generators (PSG))

  • TMS3630

    (Texas Instruments) (Programmable sound generators (PSG))

  • TMS3631-RI104,105

    (Texas Instruments) (Programmable sound generators (PSG))

  • Toshiba T7766A, AY-3-8910 compatible chip used in some MSX models.

    (Toshiba) (Programmable sound generators (PSG))

  • UM66, TXXL series: a 3-pin CMOS-based chip that contains a pre-programmed ROM. (Datasheet)

    (Unisonic Technologies Company) (Programmable sound generators (PSG))

  • Yamaha YM2149 (based on General Instrument AY-3-8910), used in various arcade boards, and the Atari ST computer.

    (Yamaha) (Programmable sound generators (PSG))

  • Yamaha YM3439, used in the Atari Falcon computer.

    (Yamaha) (Programmable sound generators (PSG))

  • Jerry, used in the Atari Jaguar. Also supports FM synthesis and PCM (sample-based synthesis).

    (Atari) (Wavetable synthesis)

  • Ensoniq 5503, used in the Apple IIgs computer.

    (Ensoniq) (Wavetable synthesis)

  • Hudson Soft HuC6280, used in NEC's PC Engine/TurboGrafx-16 console.

    (Hudson Soft/Epson) (Wavetable synthesis)

  • Konami SCC, used in certain arcade boards and game carts for the MSX.

    (Konami) (Wavetable synthesis)

  • Namco WSG (Waveform Sound Generator), used in several Namco arcade system boards, including Namco Pac-Man and Namco Galaga.

    (Namco) (Wavetable synthesis)

  • Namco 15xx (WSG), used in the Namco Super Pac-Man arcade system board.

    (Namco) (Wavetable synthesis)

  • Namco 52xx (Audio Processor), used in the Namco Galaga and Namco Pole Position arcade system boards.

    (Namco) (Wavetable synthesis)

  • Namco 54xx (Audio Generator), used in the Namco Pole Position arcade system board.

    (Namco) (Wavetable synthesis)

  • Namco CUS30, used in the Namco System 1, Namco Thunder Ceptor and System 86 arcade boards.

    (Namco) (Wavetable synthesis)

  • Namco 163, used in Namco-produced Famicom games.

    (Namco) (Wavetable synthesis)

  • Jerry, used in the Atari Jaguar. Also supports single-cycle wavetable-lookup synthesis and PCM (sample-based synthesis).

    (Atari) (Frequency modulation (FM) synthesis)

  • ESFM synthesizer, used in most ESS Tech sound chips, ES1868/69 being most common. Chip includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset.

    (ESS Technology) (Frequency modulation (FM) synthesis)

  • Konami VRC7, a modified derivative of Yamaha's YM2413, used in the Famicom cartridge Lagrange Point

    (Konami) (Frequency modulation (FM) synthesis)

  • Yamaha YM2151 (a.k.a. OPM), used in mid-1980s to mid-1990s arcade games (the most prolific FM chip used in arcades), the Sharp X68000 computer, and the Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit cartridges for the MSX

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2164 (a.k.a. OPP),

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2203 (a.k.a. OPN), used in some 1980s arcade games and the NEC PC-88 and PC-98 computers

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2413 (a.k.a. OPLL), used in the Japanese Sega Master System, and in the MSX in MSX Music cartridges like the FM-PAC and internally in several Japanese models by Panasonic, Sony and Sanyo

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2414 (a.k.a. OPZ),

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2608 (a.k.a. OPNA), used in the NEC PC-88 and PC-98 computers

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2610 (a.k.a. OPNB), used in the SNK Neo Geo console

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM2612 (a.k.a. OPN2), used in the Sega Mega Drive / Genesis console and FM Towns computer

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM3526 (a.k.a. OPL)

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YM3812 (a.k.a. OPL2), used in AdLib and early Sound Blaster sound cards for the PC

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha Y8950 (a.k.a. MSX-AUDIO, very similar to Yamaha YM3526), used in MSX-Audio cartridges for the MSX: Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YMF262 (a.k.a. OPL3), used in Sound Blaster Pro 2.0 and later cards for the PC

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YMF278 (a.k.a. OPL4), used in the Moonsound cartridge for the MSX computer

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YMF288 (a.k.a. OPN3), used in the NEC PC-98 computer

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Yamaha YMF7xx (Embedded audio chipset in some laptops and soundcards)

    (Yamaha) (Frequency modulation (FM) synthesis)

  • Jerry, used in the Atari Jaguar. Also supports FM and single-cycle wavetable-lookup synthesis.

    (Atari) (Pulse-code modulation (PCM, sample-based))

  • SDMA, used in the Atari Falcon030.

    (Atari) (Pulse-code modulation (PCM, sample-based))

  • CS4231, Windows Sound System Compatible.

    (Crystal Semiconductor) (Pulse-code modulation (PCM, sample-based))

  • Digitalker MM54104, a DM (delta modulation) DPCM (differential PCM) speech synthesis chip used in the Namco Galaxian (King & Balloon) and Scorpion arcade system boards

    (Drucegrove) (Pulse-code modulation (PCM, sample-based))

  • HC-55516, a CVSD (continuously variable slope delta modulation) ADM (adaptive delta modulation) speech coding decoder used in the Red Alert, Sinistar and Midway Y Unit arcade system boards

    (Harris) (Pulse-code modulation (PCM, sample-based))

  • Intel High Definition Audio (2004) - IBM Personal Computer

    (Intel) (Pulse-code modulation (PCM, sample-based))

  • MOS Technology 8364 "Paula", used in the Commodore Amiga computer

    (MOS Technology) (Pulse-code modulation (PCM, sample-based))

  • Namco C140, used in the Namco System 21 arcade board

    (Namco) (Pulse-code modulation (PCM, sample-based))

  • Namco C352, used in the Namco System 22 and System 23 arcade boards

    (Namco) (Pulse-code modulation (PCM, sample-based))

  • LMC1992, used in the Atari STE and Atari TT030

    (National SemiConductor) (Pulse-code modulation (PCM, sample-based))

  • OKI MSM5205, ADPCM chip used in various arcade system boards (Irem M-52, Data East Z80, Capcom 68000) and NEC's PC Engine CD-ROM²/TurboGrafx-CD console

    (Oki) (Pulse-code modulation (PCM, sample-based))

  • Oki MSM6258, used in Sharp's X68000 computer

    (Oki) (Pulse-code modulation (PCM, sample-based))

  • Oki MSM6295

    (Oki) (Pulse-code modulation (PCM, sample-based))

  • Ricoh RF5c68, used in the Fujitsu FM Towns computer and the Sega System 18 and System 32 arcade boards

    (Ricoh) (Pulse-code modulation (PCM, sample-based))

  • VLM5030 Speech Synthesizer, a speech synthesis chip used in the arcade game Punch-Out!!

    (Sanyo) (Pulse-code modulation (PCM, sample-based))

  • SegaPCM, used in the Sega Space Harrier, Sega OutRun, X Board and Y Board arcade system boards

    (Sega) (Pulse-code modulation (PCM, sample-based))

  • Sega MultiPCM, used in the Sega System Multi 32, Sega Model 1 and Model 2 arcade boards

    (Sega) (Pulse-code modulation (PCM, sample-based))

  • Sony SPC700, used in the Super Nintendo Entertainment System console

    (Sony) (Pulse-code modulation (PCM, sample-based))

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About This Tool

The Sound Chips influence our daily life to a great extent. In the current era of advanced science and technology, integrated circuit is an indispensable component to promote the development of science and technology. The Sound Chips store controls play back the audio IC, allowing you to review and listen again if you need to turn it back on. This random tool compiles a Sound Chips list from 76 different manufacturers and allows you to pick and choose products that suit your needs.

From the generator, we can see in detail that most of the manufacturers who are qualified to produce Sound Chips are well-known international leading enterprises. Such as Konami, Yamaha, Namco, Sega, Sony and other large factories. Because Sound Chips are more and more widely used in the world, these big factories have found it profitable, so they have set up a special technical department for professional development and production, so as to occupy this market and get a share of the profits.

Click the "Display All Items" button and you will get a list of sound chips.

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