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  • One GTA V Plot Point Was Written Solely to Encourage Fan Theories on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#5) One GTA V Plot Point Was Written Solely to Encourage Fan Theories

    Could GTA V have been indulging the conspiracy theorists? Redditor Black_Hipster points out the rumors and secrets in the GTA series, from Bigfoot and aliens to Ratman and haunted warehouses. This user also notes that occasionally the game features characters who are big into conspiracy theories, particularly on radio stations.

    The belief here is that Rockstar poked fun at that fan base by incorporating the Mount Chiliad mystery into GTA V. There are ghosts and alien spaceships in the sky, but seemingly no order to the things connected to Mount Chiliad. This user believes that was intentional, to get theorists like himself discussing, debating, and reading about conspiracy theories.
  • Insurance Companies Are Constantly Monitoring People’s Heartbeats And Locations on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#6) Insurance Companies Are Constantly Monitoring People’s Heartbeats And Locations

    This superb theory by gallagher222 begins by pointing out that killing a civilian in GTA gets an immediate one-star rating – even when you’ve murdered a civilian with no witnesses. The police are alerted even if there’s nobody there to report it, so this idea suggests that life insurance companies monitor their clients’ vital signs and whereabouts through some sort of tracking chip implanted in their bodies. It goes more in depth, but the gist of it is a heck of an idea.
  • The Protagonists of Grand Theft Auto V Represent Physical Forms of Money on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#9) The Protagonists of Grand Theft Auto V Represent Physical Forms of Money

    Redditor Choppy_LaStatch explained why they think Trevor, Michael, and Franklin are representative of “Gold, Silver and the Greenback, respectively.” He points out that Rockstar Games stated during a GTA V press conference leading up to the game's release that a large focus of the game will be money. From the color that covers the screen when each character’s special ability is activated (Franklin/Green, Trevor/Gold, and Michael/Silver), to other details, like Michael having a few silver hairs and enjoying black and white films. It’s really well-thought out, and the theory isn’t limited to color schemes. It touches on the characters’ personalities as well.
  • The Epsilon Group Is A Spoof On Scientology on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#3) The Epsilon Group Is A Spoof On Scientology

    At this point, saying Epsilon Group is a spoof on scientology is more of a unconfirmed fact than a ridiculous fan theory, but nevertheless, it is still interesting. Rockstar Games even went as far as to release a hilarious parody site ahead of the game's release. It might not be the most conventional piece of marketing out there but it is certainly unique to the irreverent game developer. 

    The over-the-top spoof website is not shy about asking for money and even has a comical tagline: "Many have been called. Five have been chosen."

  • All of Rockstar’s Non-GTA Games Are Just Entertainment in the GTA Universe on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#7) All of Rockstar’s Non-GTA Games Are Just Entertainment in the GTA Universe

    The creator of this theory points to Red Dead Redemption, Max Payne, L.A. Noire, and Rockstar Games Presents Table Tennis for support. In this scenario, the fact that there’s a book titled ‘Red Dead’ visible in GTA supports the concept, but the rest is speculative, suggesting L.A. Noire is a TV show, Rockstar Games Presents Table Tennis is a sports broadcast, and Max Payne is a movie. It’s an interesting idea, at the very least.
  • The Three Characters in GTA V Represent Three Generations of GTA on Random Grand Theft Auto Fan Theories That'll Blow Your Mind

    (#1) The Three Characters in GTA V Represent Three Generations of GTA

    This was a widely enjoyed theory that suggested the entire game was “a celebration of the series’ history.” Redditor CitizenWolfie breaks down Trevor as GTA 1 and 2, Franklin as GTA 3, Vice City, and San Andreas, and Michael De Santa as a postmodern GTA character. It’s pretty in-depth and was sensible enough to draw attention from gaming sites and GTA fans across the web. Here's how CitizenWolfie explains his idea [sic throughout]:

    "Trevor Phillips: Trevor is the crazy, unhinged, old school maniac of the trio. He represents the original, top-down games from GTA1 to GTA2. Those games were all about the thrill of running wild in an open city and featured a cast of wacky characters to interact with. Trevor is a throwback to these games, even to the point of having his very own rampage missions similar to the "Kill Frenzy" side-missions of old and even his special skill of invincibility reflects that feeling you get when you play those old games. He's angry, brutal and butt-ugly, much like those first few games. Sure, they both have their story missions, but really it's all about having fun.

    Franklin Clinton: Franklin's story is the fairly typical rags-to-riches story that was a common theme in the PS2 generation GTA games spanning GTA3, Vice City and particularly San Andreas. We see a good natured guy who wants to rise above his position in life and move beyond his deadbeat friends who are holding him back. And when he is introduced to a successful career criminal, it's his key to making a better life for himself at the risk of pulling off bigger and badder crimes. This theme is similar throughout the above games, though as mentioned Franklin is most similar to CJ from San Andreas, right down to living in a crappy area at the start to getting hold of a mansion in the hills. It's interesting too that Franklin's special skill is driving - one of the main focuses of the PS2-gen games.

    Michael De Santa: Michael is almost a postmodern GTA character - the aftermath of the "GTA lifestyle;" a man who has risen from the bottom and done it all in the criminal world, done some terrible things in the past and is trying really hard to change his ways only to find that things aren't always so easy. Michael represents the "new" GTA that was started from GTAIV (and DLC stories) - a focus on story-driven, multi-faceted characters who are struggling to make amends in an environment that moves too fast. IV's Niko, while certainly not starting from the top, is nevertheless making a new start in Liberty City, but thanks to his idiotic family and criminal connections can't quite stay out of trouble. Both men find that it's impossible for their loved ones not to end up staring down the barrel of a gun at some point and it's interesting to note that Michael's shooting skill mirrors the more gun-based gameplay of IV and V. And on a purely superficial level, both games feature some awesome heists. Likewise, the GTAIV add-ons feature protagonists who have done most of their criminal work long before their stories begin and are just trying to survive in a changing world."

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